Daniel O'Brien

Software Development

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Competencies

Game Dev: Unity, Ren'py, C#, Godot

Front-End: HTML, CSS, SASS, Javascript, React, Tailwind

Back-End: PHP, Symfony, Doctrine, SQL, Python

Other: Figma, Photoshop, Clip Studio Paint, GIMP, Krita, darktable


Projects

Drop By Drop

Drop By Drop is an assignment-turned-passion-project by me and 4 friends. It's a roguelite dungeon crawler where the user fights a variety of enemies with different attacks and behaviours in randomly generated dungeons. I was responsible for enemy behaviour, numerous smaller details, and the music & sound.

Full Team:

DUST

I was employed in an internship position during the summer of 2023 to begin producing a web application for the DUST initiative. It required the ability to load and display 3d models to the viewer, as well as 360 degree images. It must also allow people to traverse the models with limited freedom. I used three.JS to accomplish this.

Find out more about DUST, and my project.

Other Projects

  • Rolls-Royce Hackathon Website, in which I produced a short visual novel to educate the voters on the merits of different power sources.
  • E-Ink/Pihole Integration, where I wrote a script that interacted with the PiHole API to display data about the DNS level adblocker's local statistics on an E-Ink display connected to a Raspberry Pi.
  • Space Monitor, a (very) WIP web frontend used to play the API-based space trading game 'spacetraders.io'.
  • Discover all these and more on my Github page.